STORE

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Training Materials
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Designing with digital Series, Cesar Dacol Jr.  (Gnomon Workshop)

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Cesar’s training tutorials allow you to follow along as he demonstrates the techniques used by the artist when designing characters for feature films. Whether you are a professional working in films or a weekend artist, you will benefit from the structured forethought that each tutorial carries.  Each of the series focuses on differing  aspects of the sculptural process.  As Cesar says,” Foundation is at the root of everything we do as a sculptor. So why not approach every design with that firmly in mind. Then the character designing process becomes firmly grounded in reality. Which in turns allows our imagination to roam freely throughout the creative process. “

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BOOKS
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d’artiste Character Modeling 3

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d’artiste Character Modeling 3 features the best character modelers and sculptors in game and film, and let’s them talk about their process and how they see their art. From the modeling team of the blockbuster PlayStation 3 game ‘Killzone 2’ headed by Guerrilla Games with Massive Black and Liquid Development, to top Hollywood modelers Cesar Dacol Jr. and ILM’s Giovanni Nakpil, each page is jammed full of techniques and approaches that will take your modeling skills to the next level.

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dartiste

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ZBrush Character Creation: Advanced Digital Sculpting

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ZBrush’s popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. The Book is chalk full of useful information and invited industry heavy weights like Ryan Kingslein, Zack Petroc, Alex Alvarez and Cesar Dacol Jr. With a focus on both the artistry and the technical know-how, you’ll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the “why” behind the “how” for each step.

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CGWorkshop
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ZBrush Sculpting Digital Characters.

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Cesar teaches an intense 8 week workshop with classes of no more than 35 students. The material takes you from concept to final production ready model. Due to the the complexity of Cesar’s schedule this course is not offered on a regular bases, but rather when time permits. It is recommended that you sign up for course notifications at CGWorkshop. History has shown that when the course becomes available the spots fill quickly.

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